This is incredibly useful when players need to draw specific cards late in matches so that they can close out the game
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170 HP, a double colorless energy (now legal again!) does 40 damage + an additional 20 for everything on the defending Pokemon
The key tweak is the shift in how energy works: rather than filling your deck with specific energy cards, you simply select the type (or types) of a deck when building it, and energy is automatically generated once per turn for you to attach how you wish (for two-type decks, which are required for the Dragon Pokmon lines such as Dragonites, which type comes up next is randomised, which effectively replicates a multi-type deck equivalent in real life)
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