Prioritize Packages Over Curve
Ive been playing a ton with Blight Curse recently and am having an absolute blast with it, utilizing its -1/-1 counter strategy to wither away big foes and, with Reaper, King No More as my Commander, even stealing them to my side of the table
The Amber/Emerald aggro deck focuses on playing aggressive creatures while comboing with Tramp Street-Smart Dog to help fuel Chernabog Evildoer
If you roll a 6 or higher, you instead still create that Token, but also a Treasure Token
Treasures are useful because they can accelerate your mana in a pinch, or you can use Magdas payoff effect to find expensive artifacts or Dragons to close the game with, opening up a cool token play pattern that is a breath of fresh air after years of Krenko and Purphoros, God of the Forge combo killing tables by generating a zillion goblins
Generally speaking, Magic designers arent going to put a marquee mechanic into the set if its not actively good, and [casthaven]Raise the Alarm[/casthaven] is pretty much the best, cheapest way to convoke ramp, if you will