Five overperformers in the Amber-Amethyst Starter Deck Maximus, Relentless Pursuer Friends on the Other Side The Wardrobe, Belles Confidant Rafiki, Mysterious Sage Hades, Lord of the Underworld Five overperformers in the Emerald-Ruby Starter Deck Pongo, Ol Rascal Mickey Mouse, Steamboat Pilot Dragon Fire Mad Hatter, Gracious Host Stitch, Abomination Five overperformers in the Steel-Sapphire Starter Deck Grab Your Sword Maleficent, Uninvited Mickey Mouse, Detective One Jump Ahead Hercules, True Hero The reason why I liked evasion and bodyguard so much is that these abilities deny the opponent the opportunity to make favorable challenges
Once again, the technically correct crowd will say that its a legal action
The Valeyard The Valeyard forces opponents to make a villainous choice twice whenever theyd make it oncedoubling up on the detrimental effects introduced in the Doctor Who Commander decks
Lower power levels generally dont need as much interaction
Whether you're going for fast-paced ramping, quick damage combos, or threatening your opponents, there are always plenty of ways to improve on already solid foundations
Finally, theres energy a mechanic that introduces another resource to the game