When you add staples like Gyre Sage and Farewell, this deck has everything you need in the Bant color identity
We got all the good ones right here: Arifacts Chaos Orb (EX) Chaos Orb (NM) Forcefield (GD) Forcefield (NM) Gauntlet of Might (NM) Mana Vault (NM) Time Vault (EX) Time Vault (NM) Time Vault (PO) Black Demonic Tutor (EX) Demonic Tutor (NM) Red Shivan Dragon (NM) Wheel of Fortune (GD) Wheel of Fortune (NM) Lands Bayou (NM) Bayou (PL) Savannah (NM) Tropical Island (NM) Volcanic Island (EX) Volcanic Island (NM) Volcanic Island (PL) Plateau (EX) Plateau (NM) Tundra (NM) Underground Sea (EX) Underground Sea (NM) Taiga (NM) Scrubland (NM) And not to forget, where Collectors' Edition is, International Edition is not far away

About five years ago, those types of cards were much better since cubes were slower, but with many cubes adopting aggressive strategies and getting more efficient removal options, things like the Vindicate test (where you get an effect out of it if the creature dies at sorcery speed, so Consecrated Sphinx passes that test) hamper its effectiveness, but it does protect itself well if you are able to untap with it since you can turn just about any blue card into a counterspell or draw card
Making Thopters is cool and all, but they don't necessary solve problems
Then all players put all creatures they exiled onto the battlefield at the same time
Recursive creatures that cast or return themselves from the graveyard do the trick to, making this yet another home for Gravecrawler, Forsaken Miner, and unearth creatures