The deck is a flicker deck that takes the best enters-the-battlefield effects from each color to build a rolling value engine that is hard to stop
It steals a creature when it dies, which while that can be very good, it just doesn't bring much to the table to make me want to have it as my commander
Gloriously savage as this card might be, it still pales in comparison to the character in the books
Let's start with one of the most basic combos: Infinite Colorless Mana - Grim MonolithGrim Monolith or Basalt MonolithBasalt Monolith + Power ArtifactPower Artifact
This isn't a creature that can technically dish out this ridiculously high damage number if you pull off a multi-card combo or jump through some hoops
It does a weak impression of Kira, it can't really be killed, it draws cards while applying pressure, and its base stats are quite pushed for a Merfolk which will reliably be getting pumped by lords