Playing sacrifice fodder is the way to go here, as youll be willing to sacrifice your Ichor Wellspring or Demonic Pact the card advantage is all yours, whether you draw or whether they sac permanents
It can deal two damage to a creature without any other targets open whereas Red can do that better with Shock at one mana
Choose the Gift Card design among the templates for different occasions
Obviously thats not the case, and wizard is used more specifically for spellcasters of a more arcane persuasion

The Action [Commander] Grand Arbiter Augustin IV [/Commander] [Creatures] *1 Leonin Arbiter *1 Thalia, Guardian of Thraben *1 Aven Mindcensor *1 Deceiver Exarch *1 Hanna, Ship's Navigator *1 Hushwing Gryff *1 Laboratory Maniac *1 Masako the Humorless *1 Vryn Wingmare *1 Fatestitcher *1 Linvala, Keeper of Silence *1 Lodestone Myr *1 Padeem, Consul of Innovation *1 Quicksmith Spy *1 Restoration Angel *1 Selfless Squire *1 Solemn Simulacrum *1 Arcanis the Omnipotent *1 Sun Titan *1 Myr Battlesphere [/Creatures] [Enchantments] *1 Ghostly Prison *1 Land Tax *1 Leyline of Anticipation *1 Mind Over Matter *1 Quarantine Field [/Enchantments] [Artifacts] *1 Blinkmoth Urn *1 Clock of Omens *1 Crawlspace *1 Feroz's Ban *1 Howling Mine *1 Inspiring Statuary *1 Mana Vault *1 Norn's Annex *1 Relic of Progenitus *1 Sol Ring *1 Sphere of Resistance *1 Static Orb *1 Storage Matrix *1 Thought Vessel *1 Torpor Orb *1 Trinisphere *1 Vedalken Orrery *1 Voltaic Key *1 Winter Orb [/Artifacts] [Instants] *1 Blue Sun's Zenith *1 Counterspell *1 Cyclonic Rift *1 Disallow *1 Rally the Ancestors *1 Render Silent *1 Return to Dust *1 Sphinx's Revelation *1 Swords to Plowshares *1 Whir of Invention [/Instants] [Sorceries] *1 Curse of the Swine *1 Fabricate *1 Reshape *1 Supreme Verdict *1 Windfall [/Sorcieries] [Planeswalkers] *1 Dovin Baan [/Planeswalkers] [Lands] *1 Adarkar Wastes *1 Azorius Chancery *1 Command Tower *1 Flood Plain *1 Flooded Strand *1 Hallowed Fountain *13x Island *1 Myriad Landscape *16x Plains *1 Prairie Stream *1 Temple of Enlightenment *1 Temple of the False God [/Lands] [/Deck] This deck is really trying to leverage Inspiring StatuaryInspiring Statuary and other tap/untap effects to slow the game down for our opponents, while at the same time giving us a chance to turn those effects off on our turn

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