Squall, SeeD Mercenary Squall here is a solid creature, with what is essentially an exalted trigger for double strike, and can resurrect small creatures if he gets through making him a potentially large source of damage and card advantage
Did it bring back old cards for another run in the sun
Planeswalker Nissas +1 offers a steady stream of card advantage/ramp and a somewhat menacing -7 ultimate
As a regular disclaimer in any M:TG article I do
One of the things we felt was important was to make sure that Gatecrash didn't just feel like a rehash of Return to Ravnica
In reality, a second- or third-turn Mana Drain often fuelled Mahamoti Djinn, a huge Braingeyser, a game-ending Mind Twist, or any other number of ridiculously accelerated plays