Nowadays, players have loads of options for adding to their collection or building their decks
If an ability targets something controlled by the "defending player" of an attacking creature and the defending player for that creature changes before that ability resolves, the ability won't resolve because its target has become illegal
Knocking out just two Pokemon VMAX will end the game
TCG Pocket has, in a way, almost worked backwards - it's an engagement system with a really quite brilliant, timeless game on top of it, which, if anything, has actually distracted me from all the funny business with engagement
You can play Brawl or Standard Brawl or on MTG Arena right now, a fun and charismatic format thats very similar to Commander, with a few key differences
So you want to include a few things to discourage them from discarding