In Tarkir: Dragonstorm we have a cycle of lands that enter tapped unless you control an enemy basic land for the respective land, with an added ability tacked on
Path to ExilePath to Exile, Winds of AbandonWinds of Abandon, and Settle the WreckageSettle the Wreckage can potentially ramp our opponents, but with Archaeomancer's MapArchaeomancer's Map and Deep Gnome TerramancerDeep Gnome Terramancer, we can benefit from that
That plus green allows you to have a pretty aggressive build while your commander keeps bringing your creatures back
Great Intelligences Plan is the kind of Villainous Choice that people will actually find difficult, and for that reason, I like it a lot
The three abilities are putting a +1/+1 counter on Gala Greeters, creating a tapped treasure token and gaining two life
No damage will be dealt, and you won't discard and draw even if you cast Nibelheim Aflame from a graveyard