This is essentially bonus points
However, it also bears a truly messed up line of rules text which helps to warrant its mythic rarity: whenever a creature the player control deals combat damage (to other creatures or opponents), they gain that much power and toughness worth of +1/+1 counters, provided they survive the combat exchange
16 nonfoil Basic Land cards
Flusterstorm | Illustration by Erica Yang In Magic: The Gathering, storm cards are spells that copy themselves for each other spell cast before it during the same turn
you get invaluable information on how they intend to curve out and get to play around cards, especially situational ones like Daze that are much worse when you know about them
Top white common: Realmbreaker's Grasp A two manner pacifism effect that shuts down abilities is pretty standard now, but certainly still solid, and Realmbreaker's Grasp likely deserves its pick position of 4.0