Rather than building an overly synergistic deck, simply look for 2-for-1s and kill spells, and try to grind out the competition
Mirror Entity is probably my best suggestion as a way to set yourself up to be able to swing with a bunch of one and 2-power Pirates, hopefully get them in "under the door" against an opponent without flying/reach blockers and then you use Mirror Entity to make them as large as possible before applying damage
If you can drop the Sentinel on an early turn, most players arent going to be interested in holding their ramp spells in order to pay your tax
But with the rules language of Magic becoming better defined and developed over the years, most of these old joke cards now look quite straightforward to adapt for tournament play
Chandra, Spark Hunter gives us a way to turn our vehicles into creatures without crewing
There are only twelve creatures printed with the ability, and even then, only one other creature which gives other creatures you control Melee