When you exile a card from your hand you put it in the exile zone
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This adaptability is a testament to its well-rounded design and its ability to stay fresh through evolving game mechanics

Baru, Krosan Combo Baru, Fist of Krosa | Illustration by Lucio Parrillo Commander (1) Creatures (19) Ant Queen Arasta of the Endless Web Avenger of Zendikar Bane of Progress Bellowing Tanglewurm Broodhatch Nantuko Burnished Hart Crashing Drawbridge Eternal Witness Hooded Hydra Paleoloth Hornet Queen Jade Mage Loyal Guardian Rampaging Baloths Saber Ants Sakura-Tribe Elder Temur Sabertooth Sporeweb Weaver Instants (8) Beast Within Curious Herd Force of Vigor Fungal Rebirth Harrow Return to Nature Roiling Regrowth Second Harvest Sorceries (15) Boundless Realms Collective Unconscious Cultivate Ezuri's Predation Far Wanderings Grow from the Ashes Kodama's Reach Migration Path Pest Infestation Rampant Growth Reshape the Earth Shamanic Revelation Sylvan Awakening Triumph of the Hordes Waiting in the Weeds Enchantments (13) Asceticism Beastmaster Ascension Concordant Crossroads Druid's Call Elfhame Sanctuary Growing Rites of Itlimoc Into the Wilds Dual Nature Perilous Forays Rowen Snake Pit Sylvan Anthem Zendikar's Roil Artifacts (4) Erratic Portal Seer's Sundial Swiftfoot Boots Sword of the Animist Lands (40) Blighted Woodland Field of Ruin Forest x36 Myriad Landscape Oran-Rief, the Vastwood Grandeur totally works in commander

If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new permanent with no relation to its previous existence
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control