The draft gives you a whole CLB Collector's Booster to start your card pool, then you draft three boosters of Commander Legends: Battle for Baldur's Gate , picking two cards at a time and ending up with a 60-card deck with your choice of commander or commander and background
AFR absolutely does that, and seeing how the various themes and mechanics work together is interesting and rewarding
Copying spells already isnt that powerful because lining the copy card up with a card worth copying is quite difficult to do
I am not so sure about this one because preventing damage for +1 is not enough in many circumstances
And theres always Eon Hub
They can be played alongside high-cost cards in order to spend your extra ink and develop your board, they can get buffed by a Support character like Rolly and become a cheap way to trade up into bigger threats, and Lucky can discover them when you use his ability Good as New, making them more valuable in your deck than in your hand