Using yellows unique life manipulation and trigger mechanics, it can outlast aggressive opponents, disrupt timing, and generate unexpected comeback plays
(Fastbond - banned) Fastbond is totally stupid and the only green card to be comparable to the top power in other colours
Each card you mill increases your options of lands to play
I love it on a red colored Commander that has another form of evasion, like flying, such as Rith, the Awakener that's flying and wants to deal combat damage to a player as well, so it has the infrastructure like Rogue's Passage there too
Spoiler alert: they are still bad cards and you'll feel bad when Arcades is promptly killed once / twice / thrice and you're stuck staring at these bad cards
Huntmaster of the Fells I know, I know, I just said Werewolves don't have a monopoly on transformation, but they're really good at it, and this particular Innistrad Werewolf is about as good as it gets