Since Magic was first developed by Richard Garfield, a 15-card booster was his vision, Rosewater said, years before designing for Draft was even a thing. With a chance to rethink that number, R&D settled on a play booster containing 14 cards because that number did the best job of giving us the play experience we wanted. The change from 15 to 14 playable cards in a booster impacted future set designs as well, as with one fewer common slot, R&D adapted by making less unusable commons, at least from a Limited perspective
Aside from the foilness in the Final Fantasy Collector's Edition Commander Decks, or the blinged out Collector's Edition Marvel Super Heroes Commander bundle, the lists of cards are the same, so let's skip their ranking here
The eastern passage into the city is filled with reminders that the patriars are literally looking down on you
You might be able to stave off destruction by truthfully promising that Full Throttle is the only extra combat spell in your deck
Tutors are only as good as the combo youre assembling, but they can still be overbearing if you tutor up the best possible card in a given situation (you are)
Also, Mulldrifter created the "Baneslayer Angel or Mulldrifter" dichotomy of reviewing dorks