So in the late game, you may get a 9/9 or 12/12 creature with trample for the reasonable cost of 6 mana
Magic has plenty of cards that synergize with tokens, whether were talking about creatures that get their power and toughness from your board state or that do something when your creatures or artifacts enter the battlefield
Im probably not going to miss my third-turn land when I start the game with two lands
While Aetherize can be effective in certain situations, cards like Cyclonic Rift, which can also target non-attacking creatures and have a more versatile effect, are often considered better options
Hoardboard's got you covered
(Did you know that BoltwaveBoltwave is the only one-mana burn spell that can deal three damage to each opponent without paying additional costs?) There's been a lot of talk about the old strategy of Counter-Burn lately, and it's all thanks to everyone's favorite Dracogenius