Avatar's Wrath [Avatar: The Last Airbender] Set: Avatar: The Last Airbender Type: Sorcery Rarity: Rare Cost: {
Not needing to pick up an entire new archetype in order to enjoy a new mechanic is, what I feel, a key point when new mechanics are concerned.
However, if it comes into danger, it has a Retreat Cost of one, allowing you to keep it out of harms way until you draw its next Stage
This makes it better in the late game as well as better at getting you out of screws
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Next year, in Planeshift (2001), Card not found was less efficient, but had a kicker cost, which allowed for very early jump ahead