Your Bounce cards all help to gain lots of lore while you focus on challenging your opponent, which means you won't fall behind on points as you try to gain control
A turn 2 play that quests for 4 lore, whoa, that's insane
Final Fantasy games are so rich with flavor, beloved characters, and unique settings that choosing a single game as the theme provided more than enough material to design a full deck of cards around, says Senior Game Designer Daniel Holt, who is the Commander Lead for the set
An Amber/Ruby combination features Jim Hawkins from Treasure Planet along with Tigger, and an Emerald/Sapphire deck pairs Big Hero 6 's GoGo Tomago with Gadget Hackwrench from Chip n' Dale: Rescue Rangers
Instead, it grinds out wins through challenging , and making heavy use of recurring your illusions
This Esper commander is sitting at the cross-section of a lot of different archetypes: lifegain, spellslinging, token-making, +1/+1 counters, and even cats and wizards, if you're eyeballing the creature types