There are a lot of X/3 creatures in Standard, and a lot of rares in Kaldheim are X/3s, too
This card checks the right boxes: exclusive distribution, limited time window, and a recognizable Pokemon that collectors actively chase
That may sound slow, but assuming youve also got a few one mana creatures like Ruin Crab, which mills whenever you play a land, and maybe a couple of copies of Tashas Hideous Laughter, then you can easily take someone out by turn six or so with this strategy
Finally, several of the cards that were mentioned on the Command Zone podcast as underrated in Commander spiked this week, lead by Seedtime and Holistic Wisdom which both nearly doubled in price
Drawing up to three cards per combat in a 4-play game is a nice incentive for playing with rogues, which lend themselves to dealing combat damage often
What makes this card a homerun is the reverse side: Explore the Vastlands is a group hug card, and it can catch up the players who are having a rough game