The trouble with this strategy is it'll tap your guys too
Counterspell, on the other hand, is a potent card, but its not as good against RUG Delver as it might seem
Paying life equal to the number of colors in your commanders color identity will allow you to draw a card
How about a dozen cheap, instant ways to make sure that all these opponents we're handing cards to don't just win the game off of them
Dynaheir is a Commander eligible in a beloved three-color combo that has Blue for counters and card flow, Red and White for removal like Chaos Warp and Wrath of God, and then loads of good stuff like Cyclonic Rift and Esper Sentinel and ramp like Land Tax and Smothering Tithe
(To mill a card, put the top card of your library into your graveyard.) At the beginning of your end step, you may mill four cards