But after this step is where the rabbit is flexible
Slow Start If you dont draw: - Shadowborn Apostles - Skullclamp - Drain pieces The deck can feel like slow Orzhov midrange without a clear finisher
The theming actually works for once, and six sets deep we finally have enough pirate cards in the game to build an actual deck around that classification
And then you can get anything from strong artifact creatures to powerful artifacts like Mind's Eye or whatever else flips up
Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control
Without Bargain, Torch the Tower is passable as a Shock spell, but if the player has spare Bargain fodder from Celebration-oriented cards like Hopeful Vigil or various Roles, then Torch the Tower becomes a better Lightning Bolt, which is saying a lot and lets the card scale up a bit in the mid-game