With these pointers in mind, youre well on your way to successfully navigating to great card and deck choices using your wildcards with little to no regrets
Now, if you've missed the other posts in the Young Money interview series, I highly recommend going back and giving them a read
The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs
MTGs Fallout decks celebrate the best of what the wasteland-wandering franchise has to offer
That extra cash you'll earn can make a big difference
Very strong, especially in green where you can ultimate him directly off of a Doubling Season if you want