Theres a fun mix between creatures and other spells to give you a different strategy each game, especially if you switch commanders
The last main tab is for a Public Gallery, which displays creations by other users
I'm always excited to see cards that help strategies like burn and aggro scale better in Commander, so I'm definitely going to be on the lookout for cool decks built around this commander
But then you can launch creature after creature out of your yard like a missile silo all lifelinking, all generating ETB triggers and life-swings through combat You can see why a lot of Standard decks at the time decided to join the Whip crowd instead of beating it
With cards like [c]Heritage Druid[/c], [c]Nettle Sentinel[/c], and [c]Priest of Titania[/c], you can generate loads of mana in a single turn, drawing cards after every creature you play thanks to Glimpse of Nature, and then playing the cards you draw as well
He can control and emit deadly forms of radiation, so it makes sense that if attacked, he can simply emit a ton of radiation to poison opponents