The second was a rare cycle of dual lands that enter tapped unless you revealed a card of the appropriate creature type
Besides, characters only gain Experience Points and Tech Points when they alter someone's stats, increasing the importance of being able to get them into a position where they can do anything at all
Raise the Past will likely become a staple in mono-white, Selesnya, and other color combinations that excel at filling the board with small creatures
Well, that's literally what you do with Yurlok of Scorch Thrash and Nyxbloom Ancient, except the mana kills your opponents when it empties from their pool
I dug through lists on EDHREC, scrapped old decks for parts and goldfished over and over while listening to podcasts
After that, it stays in play and turns every creature death into incremental life loss for opponents and life gain for you