Do you have other reasons for finding certain cards cool or not
If all that sounds too niche, remember you can play Metamorphic Alteration on opposing creatures to make them worse, copying a 1/1 token or whatever else is lying around
Talrand really shines when paired with cards that double (or even triple) your token generation, as well as cards that double up your triggered abilities, of which Wizard decks can happily apply multiples of
You can compare this directly to Draftsim's best commons/uncommons list for Final Fantasy and see how the Limited specialists' thoughts line up
The basic land types are Plains, Island, Swamp, Mountain, and Forest
Verhey also drops 12 new cryptic hints about the other cards in these Commander decks, similar to the list of teasers shared by veteran Magic designer Mark Rosewater last week