Wrap Up Violent Ultimatum | Illustration by Raymond Swanland That wraps up everything Ive got for you today when it comes to all of the sweet Ultimatum spells in Magic
It is just very important that you can resolve your enablers since you only have eight in your deck
For example, Mewtwo & Mew- GX decks or decks that play Bide Barricade Wobbuffet will often warrant getting Grimer off your initial Brigette
It doesnt block, sure, but if I get four of these in the graveyard and Cut Down on your end step after you swing at me with everything, I mean, doesnt that feel like super budget (I still have to pay 4 mana) almost maybe Arclight Phoenix
Ignore the first Kodama of the East Tree trigger, then resolve Simic Growth Chamber and choose to bounce it back to your hand, and then resolve all of the Scute Swarm copies
The Ancient One is really interesting if you're up against even a little opposing mill, and the looting ability is a good option to have, even if your highest mana value discard option is Archive Trap