Sometimes the best cards and my favorite cards were one and the same and sometimes they were extra not
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Acolyte of Affliction Always Watching Anticausal Vestige Ashaya, Soul of the Wild Assassin's Strike Aya of Alexandria Bane of Bala Ged Bloodfire Mentor Bomber Corps Bontu the Glorified Carnival Hellsteed Chartooth Cougar Chromium, the Mutable Counterspell Crosstown Courier Dark Intimations Deadbridge Goliath Defiler of Vigor Dimensional Infiltrator Dispel Dragonlord Ojutai Eldrazi Skyspawner Eluge, the Shoreless Sea Erebos, Bleak-Hearted Esix, Fractal Bloom Essence Depleter Experiment One Exquisite Firecraft Extinguish All Hope Extus, Oriq Overlord Feast or Famine Feldon of the Third Path Flitterstep Eidolon Forest Furious Rise Ghalta, Primal Hunger Gravity Negator Groundshaker Sliver Grovetender Druids Hazoret the Fervent Hooded Hydra In Garruk's Wake Inverter of Truth Ionize Ixalan's Binding Jace, the Living Guildpact Jace, the Perfected Mind Jin-Gitaxias, Progress Tyrant Junji, the Midnight Sky K'rrik, Son of Yawgmoth Karametra's Acolyte Karametra's Favor Karn, Scion of Urza Kefnet the Mindful King Narfi's Betrayal Labyrinth Champion Learn from the Past Leyline Tyrant Lukka, Bound to Ruin Master of Cruelties Merciless Resolve Mirko Vosk, Mind Drinker Mogis's Marauder Mogis, God of Slaughter Mountain Murk Strider Myriad Construct Nahiri, the Unforgiving Nissa, Ascended Animist Odric, Lunarch Marshal Ojutai, Soul of Winter Oketra the True

TPCi has printed the Energy on two different holofoil paper, giving the Energy two different looks
This is some low-cost spell disruption that's highly likely to show up in some mono-white decks moving forward
Its one thing to play with two land, or one, or even zero and just plan on using lots of artifacts and Rituals, but to actually play with zero cards capable of generating mana at all