Hence the name Shock lands, because Shock does two damage
For decks that favor aggro play, that's borderline criminal, and when paired off with some constant Amber staples like Set 1's Lilo Making A Wish, it makes for a formidable early-game hand
When each angel knight deals combat damage to a player, you'll get some combination of Treasure, lifegain, and card draw depending on your resources compared to your opponents
I have tried playing with separate decks for lands and spells from which you can chose which you draw from or search with spells, I have tried the WoW trading card method of laying any card down as a proxy land and I have tried designing my own games that try to capture the fun and style of game as Magic that use different methods of gaining resources
The Three Brothers theme also makes complete sets highly displayable a Luffy/Ace/Sabo trifecta in matching rarity is a collectors centerpiece
Creature Enchantment - Human Ninja Nashi, Moon Sage's Scion Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library