This card is obviously good with any commander that has green in their color identity, but you can also use it to cast any legendary spell and prevent it from being countered
Chocobo Racing event poster and Chocobo Track stickers to track player points at weekly Chocobo Racing events
If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack that turn
Here are my general guidelines for deciding whether to name Human, Illusion, or Wizard in those spots: If you have an Aether Vial on the battlefield, you should prioritize Mantis Rider or Deputy of Detention above Phantasmal Image
You can do that twice on a naked board where his tap and untap won't do anything from his starting loyalty making him draw two cards and dig six
After a creature attacks, you can activate their "boast" ability once that turnadding even more flair to the tavern story that's sure to follow