Its not often a land makes our top 10, so lets break down why I love this card
They allow players to shuffle their deck, which is helpful in a variety of situations
When transformed, in addition to providing +1/+0 and haste to a creature at the beginning of each combat, that creature gains an additional +1/+0 and trample, providing additional damage and evasion
these cards often take the place of Rare and Mythic Rare cards, which means you end up with cards that should be game-winning in a draft being utterly useless to you, and that never feels good
The Rest of the Deck The creature base supports the Commander fairly well but there are a handful of strange inclusions in here with the overall average converted mana cost leaning a bit on the higher side
Making things worse, all of the Land-wrecking counters to Field of the Dead rotated out of Standard in Thrones Of Eldraine , making it even stronger