Creatures (16) Planeswalkers (6) Lands (24) Spells (14) Joses list definitely tries to exploit how much less removal people were playing maindeck (not wanting it to get stranded against U/W or line up wrong)
Red sometimes supports the draw-two theme, though usually as a secondary color
The Akroan war/Trojan war interplay couldve ended there, but this card takes things a little further
Impulse draws Since red lacks traditional card draw, it often takes advantage of exile-to-play mechanics to create swing turns or straight up win the game
Over the years, we've seen some potent ones that cost a little more than the original's 4 mana (Vesuvan Doppelganger, Mercurial Pretender) and some that are cheaper (Phantasmal Image)
Creating a Cube is a labor of love one that takes hours of research, playtesting, sleeving, playtesting, cutting cards, and even more playtesting