The strategy is to play cheap, evasive creatures on turn one, use them to get Yuriko into play on turn two, and then use cards like Brainstorm or Senseis Divining Top to manipulate the top of your library, ensuring you reveal a high-cost card like Draco (16 mana) or Blinkmoth Infusion (14 mana) to deal massive damage to the entire table at once.
Blue Mages Cane is a sweet Equipment for decks that care about milling an opponent
This means that play groups typically use the unwritten Rule 0, to discuss which cards mean fun
This synergy of relentless offense and well-timed control makes the deck not only competitive but also incredibly fun to play, just like some of the best Yu-Gi-Oh decks out there
The notion of "the best" is subjective, depending heavily on your criteria: raw power, format dominance, historical legacy, or even sheer financial value
Think of it like more of a static, ursine Bane of Progress