We're going to do a thorough analysis of each deck, highlighting its goals and how well it accomplishes them, check out its deckbuilding fundamentals, identify its strongest and weakest cards, then use all that information to make an optimized $30 upgrade paths
An artifact or creature that's destroyed but put into a zone other than a graveyard (such as a player's commander in the Commander variant) does count
Some booster packs have a 1 in 36 chance, and others even higher than that
X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle
There's so much done by the characters in the way that they act and in their facial features
Similar to Feather Ball [Astral Radiance] in Terapagos ex [Stellar Crown] decks, Tera Orb is a free search instead of being forced to grab an Ultra Ball and discarding two cards