Many Commander players can struggle with this extreme level of choice, and decision paralysis is something I personally experience often when deciding on decks to build
Let's get back to the game
The downside is still a Goblin Electromancer that occasionally pings you for damage, but the upside is flipping this planeswalker into Ral, Leyline Prodigy, a fairly tame walker that preserves the front side's cost reduction and adds in some other forms of disruption
What started as a side hustle to the video games has become a full-blown obsession, with new mechanics, rarities, and collector-bait every year
Dualcaster Mage is the easier card to go infinite with, since it doesn't require being cast to copy spells like Ghostly Flicker, though the otters still great as just a body that doubles up on another spell you're casting
Strengths: Weaknesses: Upgrade path: Buy Red upgrade cards (Admiralty support, cost reducers)