As a sorcery, its fine
I personally can imagine a lot of games totally turned upside down in a memorable way as a Biorhythm resolves and suddenly the game is changed
Unfortunately, the right answer is often player removal, or concentrated removal on those specific commanders when they appear because that is whats readily available
The Verdict When this deck does its thing, you get value out of each cycle, let others over commit creatures to the table, blow up the board, and rebuild better than anyone
Then the sorcery is a five cost that gives your team vigilance, first strike, and another attack phase, so it's a better Relentless Assault variant hiding in your removal section
Rather than locking up opposing creatures, youre protecting your own