Every creature spell gets you a free Growth SpiralGrowth Spiral, plus you get to pick creatures up and cast them again
This deck plays five colors and can sprawl out through a master-of-none approach to interaction
Veterans looking to streamline multiple decks for casual or competitive play
The idea is that Skullclamp is purposely put on 1/1 creatures, which are killed by the -1 to Toughness, giving the owner two free cards
Sure, they are card disadvantage, but they are allowed to stay, and theres something to be said for not having a threat profile, and let the others blast each other, and then rise above the masses
The ability word is a tool to group together like-minded cards so players better understand that they all work the same