Be sure to check back after release and see if any of these picks drop in price, or are replaced by new expensive options
The second ability takes things further by providing continuous value after the initial burst, giving this white card a lovely bit of flexibility and sticking power
cards on your field is equal to or less than the number on your opponent's field, give up to 1 of your opponent's Characters 2000 power during this turn and this Character gains [Rush]
Its similar with Case of the Locked Hothouse, though a little less pronounced given you can play up to two lands off of the top before you brick
This can be good if you're trying to disincentivize your opponents from removing your stuff or pointing spells at you, and Monastery Siege even protects itself
Set Boosters: Set Boosters are almost identical to Draft Boosters, but they have fewer cards (12 per pack), tend to cost slightly more, and also have more guaranteed chances at rare cards and alternative art variants