there were already plenty of emerald-steel decks that used small bits of targeted damage to chip away at enemy characters whilst Beast continued to quest over and over again
The circular cutout on the sides of the lid makes it easy to remove the lid
The new Illumineer's Quest: Deep Trouble set is designed as a standalone item, and no other cards are required in order to play its adventure, although building new decks to use in the game is encouraged
As its relatively easy to get cards into play thanks to Sapphires ramp-up capabilities, you can shoot off a Steal from the Rich and quest a bunch of characters to really mess with your opponents Lore
When considering upgrades for this deck, Grand Arbiter Augustine IV is worth a look-in owing to how it reduces the cost of your blue and white spells, and (rather cruelly) taxes your opponents for every spell they cast
Starter Kit decks are usually pretty basic to help teach players the basics of Magic