Do you enjoy accruing it simply by playing a game of Commander without having to jump through a bunch of extra hoops
The thirty seconds starts as the ability starts resolving and you start lauding
It isn't so much ramp in that you won't get mana back out of it until you use it five times always paying the maximum life
In essence, the decks spells can be divided into various enablers, whether for emerge or delirium, and then a variety of different payoff cards with Emrakul, the Promised End sitting on top as the ultimate trump win condition
The fact that the attack isn't affected by weakness is perhaps a little disappointing, particularly as resistance remains unaffected
Heggen reassures me that they are thoughtful about what new Secret Lair cards are doing to strategies outside of Commander, saying we're not trying to accidentally ruin those formats by casually printing hyper-powerful cards into them. That said, the concept of mechanically unique Secret Lair cards existing at all has been a hot topic in the community regardless of power level