The sac ability here prevents your creatures from being blocked and protects them with a bit of hexproof
The future of the card game business will be tested in a real sense from now.
Poison the Waters ought to be an excellent sideboard card, and its probably good enough to make the main deck in more controlling black decks
Different attacks require different amounts of Energy
You get to look at the top four cards of your deck when you play this card, putting two of them into your hand and the rest on the bottom of your deck
(Equipment, Auras you control, and counters are modifications.) Enchantment - Class Enchantment (CTRL to add secondary) Land Land (CTRL to add secondary) Protection Not Dead After All Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1