One thing I noticed this year playing Commander was that many of the playgroups I played in used new-school Commanders, which often have some form of card draw in the Command Zone
These feel like evergreen pieces that wont be replaced easily unless theyre actually powercrept
Im moving from a considerably basic storage solution to one that will be more dedicated and that I can easily expand and customize in the future
It gives all creatures you control +1/+1 until end of turn for each experience counter you have, and all your cute little Eldrazi Spawn and Scion tokens will get indestructible and annihilator 1 (whenever a creature with annihilator attacks, the defending player has to sacrifice a number of permanents equal to the annihilator value)
[[Oskar, Rubbish Reclaimer]] and [[Norman Osborn // Green Goblin]] both give advantage in a slightly different way, by letting you replay discarded cards
In a format as powerful as Legacy a 2 damage/turn clock is not fast enough