Stapling some great card draw and activated abilities onto a commander that can centralize the strategy, a commander that works with both new and old Werewolves
While Sauron might still have a hard time staying out, with our improved ramp package, were definitely going to be seeing a lot more of him
It's also good in many other decks looking for a key equipment, like Boros tokens that wants to get Skullclamp to grab all the cards or Sunforger
As a base starter deck, its a bit lacking in comparison to the Sapphire/Steel deck, but I can see a version of this deck being character heavy so that new Simba never misses his Boost ability trigger
Its no wonder these big spells are popular in Commander, and theyve been reprinted in a few Commander products over the years
1Decanter of Endless Water