Vantress Transmuter Vantress Transmuter is an underwhelming creature, but its adventure is honestly good enough on its own for me to consider playing it in certain builds
Hyper Psychic Riser X EARTH Level 6 [ Psychic / SynchroEffect ] ATK 2000 DEF 600 1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card
Regardless of what other creature cards you choose as targets, you can also choose any number of creature cards with mana value 0 as targets
The problem it is facing now is just a lot more competition for slots with newer and often better two mana sorcery options in white
If any of the defending players declines to block a creature in a log attacking them or a permanent they control, other defending players can't block attacking creatures in that log attacking in their direction
My auto-include in my journeys through Baldurs Gate and his littlest companion takes me back to managing my spell slots and desperately pausing combat as my fight against a beholder spirals out of control