In addition, sometimes it's hexproof is needed to stop abilities that target, making counterspells not as efficient either
I went around to each R&D member and wrote down their answer
I wondered what would happen if someone tried to just walk up and grab something
It starts with the standard Lv
Aang, Airbending Master Allied Teamwork Appa, Steadfast Guardian Captain's Claws Gather the White Lotus Gideon, Ally of Zendikar Hook Swords Invasion Reinforcements Iroh, Tea Master Jasmine Dragon Tea Shop Katara, Water Tribe's Hope Kyoshi Battle Fan Kyoshi Warriors Loyal Fire Sage Match the Odds Path to Redemption Pretending Poxbearers Retreat to Emeria Sokka and Suki Sokka, Tenacious Tactician Suki, Courageous Rescuer Suki, Kyoshi Warrior Sun Warriors Tolls of War Treetop Freedom Fighters Unified Front
Then with his final ability to keep your triggered abilities to stop you from sacrificing or exiling your creature tokens, they'll stick around permanently