The card has too many memory issues - As a general rule of thumb, cards that force a player to remember something are troublesome
All three Shocks (the one you cast, and the two made by Zevlor) go on the stack and resolve as if you'd played them from your hand
Deck contains 15 invalid cards for this format: Castle Locthwain (ELD), Silversmote Ghoul (M21), Nullpriest of Oblivion (ZNR), Vito, Thorn of the Dusk Rose (M21), Village Rites (STA), Radiant Fountain (M21), Ayara, First of Locthwain (ELD), Valentin, Dean of the Vein (STX), Nighthawk Scavenger (ZNR), Call of the Death-Dweller (IKO), Sedgemoor Witch (STX), Bastion of Remembrance (IKO), Bloodchief's Thirst (ZNR), Plumb the Forbidden (STX), Serrated Scorpion (IKO) Main 60 cards (16 distinct) Lands - 23 Main 60 cards (16 distinct) Lands - 23 Simulating MTG Arena Best of 1 starting hand (Simplified, true algorithm in MTGA not revealed by Wizards yet) Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing
$50 List We have all the key pieces in this list, and I've splurged for both Traumatize and Cut Your Losses since they are the two most important cards in the deck
Neyali, Suns Vanguard Now heres a card that punishes your opponents if they let you go wide
The best case for this is off a Sneak Attack where you deal 10 and gain 5, nice but only have the job and no lasting value or disruption