Wizards designed these cards to go with different themes but not affect the Limited experience
This also opens the door for new innovation and decks to build
Ill focus on Commander, with a nod towards other formats where I think something deserves mention
For example, if you somehow used Souls of the Lost to craft Mastercraft Raptor (perhaps because it became a copy of a Dinosaur), its power while in exile is equal to the number of permanent cards in your graveyard, and Mastercraft Raptor's power will change as the number of permanent cards in your graveyard changes
Its particularly strong when it comes to making enchantment tokens, such as Role tokens, or the Glimmers from the previous card
2 Craterhoof Behemoth For When A Game Is Taking Too Long An exceptionally powerful creature, Craterhoof Behemoth is perhaps the single most straightforward way to close out a game