Cards Realm has a virtual booster opening simulator for Renaissance with realistic, rarity-weighted pulls
Enchantments in Magic: The Gathering represent mystical effects or abstract concepts that don't necessarily make sense to print on an artifact
Its one mana, its blue, its evasive, it has utility at all stages of the game and it manipulates the top deck
It's still a bit much to get multiple Commander decks per release, especially when the number isn't consistent (some sets have 2, some have 4-5)
Removal Creatures with deathtouch can be so annoying that many players prioritize them when using removal spells
Some pros would stick around and there would still be some grinders, but most of them are barely scraping by as it is and could not deal with many more cuts