Here's the rest of our original critique of the deck: While the Merlin/Madam Mim Bounce package is strong and will surely see play in the new meta, there aren't enough of them in this deck to create a reliable strategy
#5: Urzas Command Urzas Command is still a great card for control decks, though it has dropped some on my list
Playing cards requires players to spend ink from their inkwell, which contains cards players have put in there themselves
I will never forget watching Yamashita-san steal Zakeel's Cloud, Midgar Mercenary with Zidane, Tantalus Thief and yell out, "Thank you!" promptly dealing lethal damage to secure the win
For just one ink, you're getting a 2/1 strength and willpower character who, once per turn, lets you discard a card to give it an additional lore point and Evasive until the end of your turn
So using a card from your hand as a resource is clearly not a new mechanic