Damaging And Protecting Battles While this all sounds very similar to the loyalty counters on planeswalkers, one key difference is that you can attack battles you control with your own creatures
Illustrated by Joshua Raphael Standard Legal Alchemy Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
Damn is a solid Orzhov board wipe, and a decent $2 Commander card
If you swing with three tokens along with Hordechief while making all their guys block a single token, they take nine damage
This shouldnt push you into mulliganing solid hands without countermagic, or keeping weak ones just because they have protection
Oh yeah, one last thing: for the rest of the article, we'll be calling the decks by their archetype names (Simic Flash, GB Adventures, Fires Friends, and Mono-Red Aggro) rather than the names actually printed on the box since the archetype names are more intuitive and will hopefully save you from having to jump back and forth to the decklists a bunch of times to figure out what deck we're talking about