But, should you manage to assemble MTGs version of Exodia, you 100% deserve every second of that sweet, sweet victory.
Key Cards: Vishgraz, the Doomhive A secondary commander that enters with toxic 1 Mite tokens and grows stronger as more opponents have poison counters
Undying and delirium set this world as full of horrors from beyond the grave where peoples sanities are one bad day away from snapping
Some delirium abilities are activated abilities of permanents
You can still run other themes in your deck, but having a couple of Mutate 3/4 CMC cards in your deck gives you the ability to build your own bomb to either win the game or put out a creature to stop your opponent
It lets you commandeer the activated abilities of creatures in any graveyard, and give them to your creatures, provided they have +1/+1 counters on them